Added: The color picker now allows picking a specific color from most items, rides and supports in your park using a new picker mode. Fixed: Fixed an issue causing graphics to not update in the correct area while building something when using a keyboard/mouse. Fixed: Fixed dance emote not properly working. Changed: Text Content is now re-filtered upon park load to comply with new safety rules. Fixed: an issue causing accessories to be invisible when leaving first person camera mode on a ride. Added: Christmas lights now support custom light properties. Added: Path queue slopes for all path variants. They can be turned on or off, or playlists can be overridden by another audio track, or overridden by silence. Fixed: Fixed side item placement (walls, fences etc.) Changed: Queue path visuals to clarify the possible pathing. Fixed: Fixed some minor translation issues. Wildebeest, the park's Splashin' Safari water coaster, didn't do too shabby either, winning "Best Water Park Ride" for the ninth consecutive year. You can typically remove the chainlift on the affected piece to get the previous physics behavior back. Fixed: Fixed a bug where ride seats sometimes could not be used after respawning. Added: A few rides now have animated seat restraints. Fixed: Fixed certain chat commands not working. Added: In settings, can now enable R15 guest models. Added: Added 3 new barrel props, 4 closet props, televesion prop. Added: Gamepad/console users can now chat text messages by pressing the left d-pad. Added: Most lights, particle emitters and TNT can now be activated by various other items. (Requires "Ride operations" game pass.) Changed: Improved guest pathing from and to ride seats on a few rides. Added: The new tower rides can have their ride sequence customized via the ride operations tab, including support for custom rides modes (advanced). (Not currently supported by controllers). Added: Guests and players now smoothly transition to/from ride seats and items with seats. Changed: The advanced coaster editor now uses Smooth (continuous) as the default roll smoothing mode. Fixed: Fixed blur effect sometimes disabling and the UI flashing when the windows are reloaded. The old version is now regarded as "legacy" and will be hidden from build menus by default. Added: 6 fireworks items. The right mouse button can be held down to freely drag the view of the park in any direction by moving the cursor. Added: Rides now start after a while if the player is seated in the ride and the ride is open, even when no NPC guests are in the ride. Added: Holding [Y] to quickly remove items is now supported in precision build mode as well. The Tutorial starts when the player is asked to place a Teacups ride in the designated spot. Fixed: Piece cost of the track to be built now shows in the advanced editor. Added: Star prop, bells prop, large candy cane prop, (small) candy cane prop and a variant with a light. Added: Ride ratings now show numbers too. Added: added half loop and corkscrew special coaster pieces. Legacy, Added: The hydraulic launch coaster boosters can now switch between the "hold and launch" and "boost" modes in the ride operation settings (supports the new and legacy, Added: The most recently used custom snapping value in the precision build mode, Changed: Ride operations tracked ride settings can now be set to more precise values. When the park owner has unlocked an item, co-builders can thus use that item as well on that park even if they. Fixed: Fixed some very critical wood grain issues on the wooden crates. Fixed: Fixed issues causing tooltips to sometimes stay stuck and not disappear. Changed: Adjusted some park saving/loading logic. Changed: Increased maximum lifthill and drop angles for the ". Theme Park Tycoon 2 Wikia is a FANDOM Games Community. Fixed: Fixed an issue causing some synchronized rides to not depart. 2-finger tap or Right Click: Cancel (right-mouse button) 2-finger drag up and down: Camera zoom in and out (Mouse Scroll Wheel) 0. Changed: Connecting two incomplete track segments will now snap the builder to the end of the second segment instead of triggering entrance building. Using it, up to 5 other players can be granted permission to use he "/psadmin-" chat commands in the private server and up to 50 players can be blocked from playing on the private server. Fixed: Fixed a bug where carts did not despawn when building more track pieces. Changed: Redid mechanism that decides what rides guests will ride. The game can now be played on tablet devices (phone support probably coming soon). Added: When in precision build mode, [Shift + [MMB] (Middle Mouse Button) can now be used to set the pivot to another item. Changed: Increased spline smoothing steps. Added: Savegame data size is now shown in the loading dialog. Changed: When guests have an available mission, this mission will now remain available for a longer period of . Fixed: Fixed selecting things from under the target cell. Changed: Slightly increased music volume. Fixed: Fixed tracked rides in some cases not rendering the vehicles at all. Thus, items can be placed within each other. Changed: Guests will now give up pathing if they fail to find a path even after approximation. Changed: Updated the text filtering to comply with the current Roblox rules. Fixed: Track camera now in all cases focuses the piece to be built. (Not currently supported on controllers. Fixed: Fixed an issue causing rides to get stuck in odd positions (hopefully). Changed: Raised items per cell limit of items placed of the sides of lines. Fixed: Fixed a bug where sometimes the train length was restricted too much. It can also activate items when the threshold starts or ends being met. Fixed: Attempt to fix an issue causing the startup menu to not allow selecting an option on Xbox. Fixed: Fixed character flinging when riding a tracked ride while it crashes. Block brake power can be controlled via a separate control setting. (Not currently supported by controllers). Fixed: Fixed an issue causing items to not be able to be placed at high heights. Added: Can now replicate product cost of stalls. Added: Player character now visually look towards what the player is looking at. Changed: Terrain height manipulation visualization clarified. Changed: All new tracked rides now use the improved physics model by default. Fixed: Fixed an issue where text could not be save on consoles. Fixed: Fixed out of sync errors when selecting coaster pieces in some rare circumstances. "/vipadmin-settod " (set time of day), "/vipadmin-dynamictod" (enable dynamic time of day), "/vipadmin-goto " (teleport yourself to player), "/vipadmin-get " (teleport player to yourself). Changed: Balancing maximum guest algorithms. Added: Ellipsis in the item menu when the text is too long. Added: Can now view when the currently loaded park was created in the settings menu. Full is a new mode, adjusting the (delta) roll of the trak as well. Added: Most particle emitters support configuring the emitter power now. Fixed: Can no longer use [Alt] and click to delete items during the tutorial. Added: Chat commands: "/disable-shadows" and "/enable-shadows". Changed: Changed skybox, lighting adjustments. MikuLifes 2 yr. ago. Changed: Changed some decorations in front of each park. Added: Jukeboxes/speakers can now be activated by other items. You may need to increase the color intensity of these items to get equally bright lights. Fixed: Fixed the game being practically broken. Added: Jukebox music can now be reordered, current playing song is highlghted and if the game music is disabled, a warning is displayed. Legacy content can be made visible again via the settings menu. (Not currently supported by controllers). Fixed: Fixed terrain editing not working properly. Changed: Improved handling of failing transactions. Changed: Timers on the periodic activation mode can now have more precise interval and offset values. Fixed: Fixed lantern secondary color not being there at all. Changed: Park guests are now called "guests" everywhere and are no longer called "visitors". If created through a script the axis and point of rotation can be defined arbitrarily. Fixed: Fixed various small issues with the hydraulic launch and floorless coasters. Added: Flying coaster now support boosters. Fixed: Fixed nondescript error when removing water when there is a submerged item above it that prevents removal of water. Water Park Tycoon. (for example, 5 short carts can fit on 4 station tiles. Fixed: Fixed inability to delete straight wreaths. Added: Whenever selecting a jukebox/speaker that plays a local playlist, the ranges of all jukeboxes/speakers playing that playlist are now shown instead of just the one you selected. Changed: Mostly restored active/item track visualization. Added: Can now hold [Ctrl] to lock the column to build the item in placement mode (includes terrain block manipulation); or [Shift] to lock the height. Added: Added a limit of 200 jukeboxes/speakers in a park. Changed: Building on top of water is now simplified a lot. Fixed: Fixed an issue causing first person camera to not rotate until the right mouse button has been pressed (and some related issues). Fixed: Fixed inability to place items with a gamepad in the extra expanded plots. Added: Can now repaint some previously unpaintable nature items. Fix: Can no longer open the likes/expansions window during the tutorial. Changed: Brakes and boosters in the advanced editor support variable length pieces and pitch curved pieces now. Last edited by Timpraetor ; Apr 2, 2016 @ 1:56pm. (Not currently supported on controllers. Added: Large ring wreath prop and two variants with Christmas decorations. Changed: Raised maximum regular items per cell limit (limit varies per item). Fixed: Fixed an issue causing built pole items to be "forgotten" by the game sometimes. Added: The precision build mode can be used on touch screen now, Added: Added music and sfx volume sliders in the settings menu (replacing the on/off checkboxes). Fixed: Fixed an issue where server-sided park settings sometimes could not be changed. Changed: When in build mode, hovering over players will no longer make the item move upwards. Fixed: Fixed a few minor issues in the tutorial. (Intersections with water are allowed and water-only items can be outside of water.) Fixed: Fixed an issue causing some text to not appear properly. Fixed an issue casuing some item names to not appear. Fixed: Fixed the game failing to load on console if the connection is very slow. Fixed: Fixed issue causing the UI to get stuck when cancelling liking a park with a gamepad. Added: A range of 5 new wall and 12 new roof pieces for roof tips. Changed: Changed logic and UI to use a ride its seat. Added: Roman walls/fences are now recolorable. Disable collisions is a gamepass added in v192. Note that hitboxes are rounded to grid cells on certain rotation increments and that bounds checking for items rotated on the non-primary axis is different from other items. By just having them rotate or move from point A to B. In this video, I show the newest Roblox Theme Park Tycoon 2 update. Added: Whenever copying a jukebox/speaker using the item picker, the assigned range and playlist will now be copied as well. Added: Guests will now put their hands in the air on tracked rides when they enjoy a particular drop. Changed: Can no longer attempt to buy expansion plots on arks that are owned by other players. Added: Tracked ride pieces can now activate other items. The old behavior, in which trains stop at each station slot, can still be enabled in ride settings. Fixed: Fixed a bug that caused guest chat messages to still go through. Added: "The edit terrain height" terrain tool is now supported on touchscreens. Click an item using the middle mouse button in the precision build mode to align the position and rotation of an item or another item. Changed: Advanced coaster editor track pivot offset is limited to [-8, 8] now. Changed: Flat to steep slope (and the other way around) pieces in the simple editor are now shorter, the long variants have been moved to the more pieces menu. Changed: UI changes for the chat, item/ride/stall info dialogs and advanced editor. Changed: Upgraded character movment and camera systems to the latest version. Some items requiring to be placed on terrain now bypass such requirements. In the Operations tab of any ride you can now select other rides to synchronize departure with (up to 5 rides): these rides will all depart at the same time (except when closed). This should also minimize sudden twists of the track when dragging handles around. Added: More rides now have animated seat restraints. Added: The paths in front of the park now change appearance to the appearance of the path after the entrance. Changed: Increased sequencer maximum time limit. Changed: The transport train has a brown default support color now. Changed: LMB no longer changes the active piece in the track editor, RMB now does. Changed: Doubled maximum spline count for tracked rides. Added: Can now click a ride vehicle to open the associated ride menu rather than having to click e.g. Fixed: Fixed guests sometimes walking in the air to other stations when moving to their seat. Turn Blueprint clockwise , (comma) Turn Blueprint anticlockwise . Legacy content can be made visible again via the settings menu. Picking an image should fail less frequently now. Adventure World Theme Park is a theme park located in Perth, Australia. Changed: The following lights now use a glass material: Ceiling lights, lanterns, light orbs, spotlights, Christmas trees, Christmas lights. Fixed: Fixed an issue causing trains to rarely not be lifted up by a lifthill. Added: Ability to change the terrain material of the park its surrounding terrain. Changed: Autosaves now always happen, unless it is a new park and nothing has been built at all. You can assign different keys as well by clicking on a shortcut and pressing the key you want to have assigned. Fixed: Fixed animations breaking down if the network has a very high latency. Added: Tracked rides now support a new "Improved" physics model for more realistic physics model for more realistic physics and various physics fixes. This setting can also be disabled in the settings menu. Fixed: Fixed an issue where some parks would fail to load. Changed: When editing terrain, queued operations will always only fail if a lot of terrain is being edited at once instead of always. Fixed: Fixed issue causing tracked rides to sometimes animate jittery when riding them. Fixed: Fixed the item scroller scrolling too far to the right. Changed: Increased image resolving limit. This will significantly change the appearance on all parks. Changed: Track items with wagons can now have their wagon recolored. Disable collisions is a gamepass added in v192. Fixed: Fixed issue causing the chat bar hotkeys to insert a character into the chatbox too. (Requires game pass.) when a vehicle drives over it by configuring triggers on the track piece. Added: There is now a limit of 100 distinct savegames. (Not currently supported on touch screens and controllers.). (Note for advanced user) The suspended coaster simulates swinging per cart. The old version is now regarded as "legacy" and will be hidden from build menus by default. Added: The game now supports touchscreens. Added: One way doorway (brick and wooden variants), one way routing (poles, metal and wooden variants) items. Added: 2 cannon props, 3 wagon props, a shield prop, 3 sword props, a swords prop, 3 barrel props, 3 axe props. Added: Extra expansion plots gamepass that unlock 8 extra expansion plots (for all your parks). Fixed: Fixed queue path colors being reset. Fixed: Fixed a bug where sometimes not all entrances/exits are removed when removing rides. Added: Changelog auto-shows when loading a park (can disable through settings). Changed: Tracked ride vehicles now snap to tracks based on their wheels instead of cart center. (Improved physics model only. This toggles automatically by default on very small screens. Co-builders can use these extra colors on parks where the owner of the park owns the game pass, even if the co-builders do not own it themselves. Changed: Teleporters now transfer character velocity more accurately. Added:Track rides now support custom ride modes (under ride modes). Fixed: Can no longer bank vintage cars track. Fixed: Fixed an issue where tracked ride vehicles would visually repeat riding the same track segment between two stations whenever any single vehicle crashes on that ride. Fixed: Fixed UI getting stuck when aborting a loading operation on gamepads. Fixed: Fixed an issue causing dropdowns to be drawn incorrectly sometimes. Drag to remove area. Added: 8 spider web props, 11 spider props. Fixed: Fixed the button not leaving the "pressed down" state when releasing the mouse button out of the button area. Changed: Raised maximum park limit to 150. Fix: Fixed the chat filter being overly aggressive. Fixed: Fixed issue causing the music list to be cleared when a jukebox was removed when other jukeboxes still exist. Fixed: Fixed an issue causing the direction indicator of the tutorial to become stuck visible. This gamepass allows you to turn off collisions on various items, including bypassing placement rules. Changed: Raised maximum jukebox/speaker count. Changed: Internal changes for gamepad support. (The /setguestmodeltype command is now removed in favor of this.). Added: "/psadminkick" command to kick a player from a private server. Fixed: Fixed an issue causing R15 characters to be seated too low in rides. Added: In settings, a button is added to show the list of hotkeys and chat commands. Aqua park Water park aqualina theme park. Added: Some more achievements now have descriptions describing how to get them. Added: Due to upcoming Roblox changes the flexibility of the Jukebox game pass will be affected. The improved physics model simulates these pieces correctly, the legacy physics model does not. Added: Clicks in the bottom UI are now always caught to avoid accidental builds when using this UI. Added: Can now click the park entrance to edit some park parameters. The player is then asked to build an entrance and an exit. Changed: Improved performance/response times while building (mostly on consoles). Fixed: Fixed an issue causing the first track to always be highlighted in jukeboxes instead of the track that is currently playing. Added: 4 inverted sloped wall items, 4 steep slope corner roof items. Changed: Reduced hitbox of the Slingshot ride to always fit on ground level. Fix: Partially fixed guests disappearing in queues. Added: 2 rope items, 2 christmas lights items, 4 bunting items. Various icons have been updated to use this system. Added: New path "pressure plate" item. Theme Park Tycoon. Added: Chat command '/hideui' to hide most of the UI. Shift 2 + mouse wheel = rotation. The left mouse button interacts with all buttons, objects, and people on the park by clicking once. Added: Rides automatically draw fences/curbs around the ride now. Added: Added a scenic landscape around the map and tunnels to quickly wrap around. Fixed: Fixed some issue with cave/night version not working properly. Fixed: Fixed an issue causing the LT/RT scrolling UI to not show up when using a gamepad. Fixed: Fixed an issue where parks would sometimes fail to reset after the owner left the game. Theme Park Tycoon 2 Wikia is a FANDOM Games Community. Changed: Changed the way trash is cleaned up. Added: Wooden fence sloped variants for those who had none. The chat also becomes smaller on small screens. Changed: Signs and the jukebox no longer have to be placed directly on top of terrain. Fixed: Fixed an issue causing the hold time to not be configurable for the hypercoaster (and all future rides. Fixed: Fixed an issue where the UI tooltip does not show when hovering items. Legacy paths that have replacements are also hidden from the search menu. For higher quality simulations, use smaller pieces around where the lateral g-force changes significantly (for about half the train its length before and after such an area), such as at the start and end of turns. (An item limit per location applies.). They can be turned on and off dynamically by activating teleporters using a trigger/button/timer/sequencer as well (not currently supported on controllers). Fixed: Fixed teleporter connection creation not working. Changed: Adjusted ladders so they can be climbed more consistently. Added: New paths that support custom material selection. Fixed: Fixed sloped facade piece colors not being applied correctly. (Only applies to keyboard/mouse input.). Inverted Coaster and Teacups has been replaced, older versions now legacy. Fixed: Fixed an issue where corrupt parks would be saved. Changed: No longer showing expansion options that are not adjacent to already unlocked land. < and > (or , and . Changed: The chat and player list are now hidden by default on very small screens. When starting up Theme Park Tycoon 2, the changelog will pop up after your park is loaded. What are the qualities of an accurate map? Fixed: Fixed the error occurring when trying to change text on a sign. Can be enabled in ride settings. Theme Park Tycoon 2 Wikia is a FANDOM Games Community. Changed: Tracked rides now base orientation on the spline its own tangent and normal. Added: Added a new, more advanced support generation system for tracked rides (beta. Changed: Increased default item information panel size. Added: Can now search for items in the build menus. Added: 7 new primitives and two new materials: cobblestone and pebble. Added: Timer item. Fixed: Fixed R15 characters sometimes getting stuck in water. Fixed: Fixed scrolling not working in the image picker. Fixed: Fixed "improved" physics model not working. Added: In settings, you can now disable showing guest names above guest heads. When playing with a trackpad, holding Ctrl and drag finger to rotate the camera (simulates a mouse middle click) Non-water based items may be placed in water, and vice versa (swan boat tracks can be placed outside of water). Fixed: Fixed targetting cells below a target cell. It can still be disabled manually when desired. #3. Fixed: Fixed issue causing certain savegames to not load properly. Changed: Guests can now enter rides even when there there is no queue at all (if there is a vehicle at the station). Fixed: Fixed an issue causing dynamic items to not be removed properly. Fixed: Wild mouse brakes are now painted properly. This will be updated as the Roblox character structure changes in the future. Fixed: Fixed the cursor icon sometimes not changing properly depending on the editing context. Fix: Fixed a bug where entrances/exits sometimes could not be built. Fixed: Fixed an issue causing unintentional scream sound effects to play from tracked rides sometimes. Theme Park Tycoon 2, Water Park World and more @ Roblox. This update features the 4D, or 4th Dimension roller coaster that was inspired by X2 at Six Flags Magic Mountain. Changed: Improved performance for tracked ride drawing. Fixed: Fixed some issues with the lighting. Changed: Many interlan changes that could have broken stuff Added: 99% refund when removing anything built in the last two minutes. Fixed: Fixed swimming for real this time, I hope. Fixed: Fixed some hooks never connecting for R6 characters. Added: Added a new ride operations setting to allow changing the "Ride mode" (requires the improved physics model. Added: Trees, hedges and bushes are now recolorable. Added: Image panels can now be activated by other items and allows changing their image or transparency. Changed: Changed the ride crashing effect. There are those arrows when placing rides, e.g. How much is a biblical shekel of silver worth in us dollars? Changed: Various changes to more graciously handle local geometry data streaming out on low memory devices. Added: Steep sharp turns upwards coaster pieces. Added: Item picker now copies the set sign font. Added: Visitor thoughts about stalls are now linked to a specific stall. The right mouse button can be held down to freely drag the view of the park in any direction by moving the cursor. The left mouse button interacts with all buttons, objects, and people on the park by clicking once. If an image fails to resolve, retrying it after a while may cause it to succeed as well now, a reupload should no longer be required for the majority of cases. The mouse and keyboard are used for RollerCoaster Tycoon. Fixed: Fixed chat autocomplete doing all sorts of weird stuff. (Synchronizing tracked rides with multiple trains will cause all trains on that ride to try to depart at once, which is usually not possible; this will likely be readjusted in. Fixed: Fixed an issue causing dropdowns to be drawn incorrectly sometimes (in additional cases). It can be accessed in-game at the bottom of the settings menu. #3. Added: More lights now support dynamic item modes and can be activated by triggers. Fixed: Fixed guests being unable to walk through overhead sign poles. Added: Jukeboxes/speakers set to play an area playlist can now have their location configured to be rotated (with the item), or in front of the item and rotated, in addition to the traditional around the item location. The mouse and keyboard are used for RollerCoaster Tycoon. Legacy content can be made visible again via the settings menu. RollerCoaster Tycoon/Controls. When selecting an item using the picker or remove tool while holding [Shift], the item size will be copied too. Added: Antique, Arcade and antasy fonts for signs. Added: You can now increase the height limit one more time through the shop (or as a game pass purchase). Fixed an issue where height-locks (either holding shift, or dragging paths/walls) would not properly take item raise (T key) into account. Some support transparent 'frames' (in the Colors tab). Changed: Changed logic used to target a cell. Changed: Can now override queue paths (or sloped paths) with a queue path (or sloped path) of another style. 64% 12. Changed: Moved park star rating UI (again). Added: "/psadmin-setmovespeed" command to set the movement speed of a player in a private server. Fixed: Fixed an isse causing queue path to turn into cobblestone queue paths when they snap into position. Changed: When using the improved physics model the game will allow shorter and longer trains to fit on a proper amount of station space now. Changed: Reworked the item icons system. Fixed: Fixed the track editor locking up in rare circumstances. Select the tile you want to place it on and then you should get arrow buttons in the scenery window just above the build button. Added: Guests will occasionally show an emote bubble coming from their head indicating their thought.
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